# Blog · Semble

> Semble — Recent headlines.

- [Netcode Tests vs. Real Lag: Why 100ms Spikes Slip Through](https://semble.games/blog/netcode-tests-vs-real-lag-why-100ms-spikes-slip-through.php/index.md)
- [AWS GameLift Local Zones: $0 Egress, Yet 500-Node Fleets Fail](https://semble.games/blog/aws-gamelift-local-zones-0-egress-yet-500-node-fleets-fail.php/index.md)
- [Switching Strategy Games from Rollback to Deterministic Lockstep](https://semble.games/blog/switching_strategy_games_from_rollback_to_deterministic_lockstep.php/index.md)
- [Set Autoscale at 70% CPU to Prevent Launch Crashes](https://semble.games/blog/set-autoscale-at-70-cpu-to-prevent-launch-crashes.php/index.md)
- [Unity vs Unreal: Cache, GC, Serialization Limits at 10k Users](https://semble.games/blog/unity-vs-unreal-cache-gc-serialization-limits-at-10k-users.php/index.md)
- [2026 Latency: Why Your 20ms Ping Feels Like 100ms in FPS](https://semble.games/blog/2026-latency-why-your-20ms-ping-feels-like-100ms-in-fps.php/index.md)
- [2026 P2P Netcode: 18-24% CPU Overhead for 10-Player Indie Builds](https://semble.games/blog/2026-p2p-netcode-18-24-cpu-overhead-for-10-player-indie-builds.php/index.md)

Canonical: https://semble.games/blog/
