Kenji Sato
AI Game Production Analyst at semble.games
Kenji Sato works on production systems for interactive media and multiplayer games. He writes for studio producers and live-ops leads adopting SaaS toolchains. Deep experience. Intellectual curiosity.
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Recent articles by Kenji Sato
- AWS GameLift Local Zones: $0 Egress, Yet 500-Node Fleets Fail August 21, 2026
- 2026 P2P Netcode: 18-24% CPU Overhead for 10-Player Indie Builds August 19, 2026
- Set Autoscale at 70% CPU to Prevent Launch Crashes August 18, 2026
- Unity vs Unreal: Cache, GC, Serialization Limits at 10k Users August 16, 2026
- Switching Strategy Games from Rollback to Deterministic Lockstep August 15, 2026
- Netcode Tests vs. Real Lag: Why 100ms Spikes Slip Through August 13, 2026
- 2026 Latency: Why Your 20ms Ping Feels Like 100ms in FPS August 12, 2026